|
Post by Sol Kage on Dec 20, 2006 5:18:12 GMT -5
This doesn't effect anything that's transpired already.
Since 100 Chakra really isn't that much later on, the rule about your stats weakening when you have less than 100 Chakra is chaging slightly.
From now on, your Strength, Speed and Perception are cut in half if your Chakra is below 100 OR below 25% of your maximum Chakra.
|
|
|
Post by Sol Kage on Jan 1, 2007 3:18:23 GMT -5
To help balance out Hard Workers with Genius bonuses, the following changes are being made.
Rewards for Missions now have a cap. The Missions will continue to get harder though.
The Cap is as follows
D Rank: 10 C Rank: 15 B Rank: 20 A Rank: 25 S Rank: 30
Also, the Hard Worker bonus is being increased from x2 to x3.
|
|
|
Post by Kazuki Ishikawa on Jan 2, 2007 1:02:22 GMT -5
Seconded. This should balance them out as before they were far behind Geniuses
|
|
|
Post by Serak Xavier on Jan 2, 2007 19:15:40 GMT -5
I have absoluetly no authority here what so ever, but I think my point is strong one.
Before this change I had thought that hardworkers were balanced with geniuses. I'll show you why it's worse now.
The reward for the D rank Mission of the twins:
Ryou Earned: 50 each Total Stats Earned: 5 (x1.5) = 8 each Reputation: +10 each
So, in that amount of time, if they were hard workers...1 day would get them...12 in any stat of their choice, and this becomes increasingly irregular with longer, harder missions. Now your probably thinking, well what about the Rep and Money? Well to that I say, what the hell? 10 rep and 50 Ryou. Whoop dee doo. Now maybe my opinon is a little biased, but I don't think they are all that balanced anymore. 10 Reputation and 50 Ryou aren't all that much, but 12 stats could be the difference between Genin and Chuunin, or Chuunin and Jounin even.
But what the hell, I'm an Academy Ninja, what does my opinon matter.
|
|
|
Post by Sol Kage on Jan 2, 2007 19:26:06 GMT -5
Obviously you didn't notice that the stat gains for Missions also increase.
|
|
|
Post by Kazuki Ishikawa on Jan 2, 2007 20:24:28 GMT -5
8 stats for a genius is for their *first* D rank. Before, when hard workers were only gaining 8 stats for a day's training, a genius would outstrip them after only one mission.
Let's assume with the old rules, x2 for hard worker, no cap on scaling. Let's just take a weeks worth of training. Assuming a 25% failure rate on missions, lets look at the gains.
Hard Worker: 8 x 7 = 48 Genius: 8+9+11+12+14= 54
That's pretty fair considering if the genius had failed any more of the missions he would have been getting less, and failure is always a risk. Lets see two weeks now, assuming a 25% failure rate.
Hard worker: 8 x 14 = 112 Genius: 54+15+17+18+20+21 = 145
The longer missions go on, the more the gap between the two widens. How about 3 weeks with the same failure rate?
Hard worker: 8 x 21 = 168 Genius: 145+23+24+26+27+29 = 274
And those numbers are with a failure rate that by all accounts, will be non existant once you've done maybe 6+ missions, your stats would go up faster than the difficulty. Assuming you didn't fail any, the gains would be 86 for 1 week, 245 for 2 weeks, and 478 at 3 weeks. That is why a cap is of course neccessary. Once you cap it, the gains stop at the 10th mission, aka 21 stat points, and raising the bonus helps to compensate for the mission scaling vs static training assuming a 25% failure rate, we see these numbers.
Week 1 Hard Worker: 12 x 7 = 84 Genius: 54
Week 2 Hard worker: 168 Genius: 145
Week 3 Hard worker: 252 Genius: 250
Go any further and genius will outstrip hard worker by a bit. That's assuming failures too, which at some point will become pretty much non existant for D ranks. The point; this change is needed or hard workers will be severely lacking.
|
|